3D design course · 12–17 years · in person in Riga

In-person 3D design course, where portfolios take shape

Students model, texture and animate in Blender, in the same room as their teacher. The semester has 14 lessons at Domina Shopping centre and ends with a final piece.

  • Classes at Domina Shopping centre, Riga
  • Classes are 90 minutes, once a week
  • Video materials if a class is missed
Our students' work scrolls in the background
0lessons per semester
2semesters
12–17years old
1.5 hper class
a week
2portfolio projects
First semester

From the first shape to a finished piece

Fourteen lessons in eight stages. Each stage ends with something finished, and the last one with a piece ready for the portfolio.

  1. Blender workspace with a student's island scene
    Lessons 1–2

    Blender and first shapes

    Navigating 3D space, the interface and first objects built from simple shapes.

  2. A student's floating island with rocks and palm trees
    Lessons 3–4

    Sculpting and starting the island

    Organic shapes, building the first island and adding a background to the scene.

  3. A student-modelled bunny character in its room
    Lesson 5

    Your own character and first animation

    Character modelling, textures and a first fully rendered animation.

  4. A student's desk scene with a computer
    Lesson 6

    Tricks for working faster

    Time-saving techniques and a look at different styles of modelling.

  5. A student-modelled cat character with an axe
    Lesson 7

    Solo character project

    Your own 3D character from start to finish. This piece can also be 3D printed.

  6. A student's island with an arch and palm trees
    Lessons 8–9

    Texture painting and UV unwrapping

    Freehand painting, UV unwrapping and finishing the island.

  7. A student's floating islands scene with rope bridges
    Lesson 10

    Approaches to texturing

    Different approaches to materials and textures before the final project begins.

  8. A student's flying city with a blue dome
    Lessons 11–14

    Final portfolio piece

    Four lessons devoted entirely to your own project, all the way to a rendered piece. Along the way, the teacher gives extra tips and guidance to help the project develop.

The images show work by our students. The exact lesson breakdown may vary slightly depending on the group's pace.

Second semester

Motion, physics and a complete video

In the second semester, students take the next step with more complex projects, going deeper into animation, physics, simulations, character creation and modelling more complex objects.

  1. A student's ball track with a loop and obstacles
    Lesson 1

    Ball animation and physics

    Your own obstacle course, and with it physics, gravity and how objects interact.

  2. A student's 3D character with a skeleton rig for animation
    Lessons 2–3

    Character creation and animation

    Your own 3D character, modelled and animated with a range of animation tools, through to a finished character animation video.

  3. A student's mountain landscape with terrain and grass
    Lesson 4

    Building natural environments

    Mountains, terrain and natural 3D environments using different modelling methods and height maps.

  4. A student's water simulation in a glass container
    Lesson 5

    Simulations

    Simulating water, explosions and other realistic effects.

  5. A student's character face for facial animation
    Lesson 6

    Facial animation

    Facial expressions, transitions between emotions, plus animation timing and the dynamics of movement.

  6. A student's market stall scene with lots of objects
    Lessons 7–8

    Modelling a scene together

    A complete environment with objects, where students learn a range of hard-surface modelling techniques.

  7. A student's train on tracks in a snowy landscape
    Lessons 9–10

    Train animation

    Your own train, tracks and environment, then animating the train as it moves along the track. This stage also introduces another approach to creating textured 3D models.

  8. A student's bus stop scene with figures
    Lessons 11–14

    Free-choice project

    A unique project of your own that brings together the modelling, animation, environment-building and finishing skills you have learned.

Semester outcome. By the end of the second semester, students can not only create 3D objects and environments but also animate them and put together a complete video project. Work like this is a great addition to a portfolio and a first step towards 3D, animation, game development or visual design.

What students learn

Skills that last beyond Blender

Blender is the same software that animation and game studios use. But the most important thing students take away is the ability to break a big idea into stages, see it through and present the result.

Modelling in Blender

Navigating 3D space and building shapes from simple objects.

Texturing and materials

Creating colours, materials and UV maps, plus painting objects by hand.

Sculpting

Creating organic and natural forms with the right techniques.

Animation

Character movement, timing and rendering a finished animation.

Lighting and composition

Camera, lighting and framing that take the work to the next level.

Spatial thinking

Scale, proportion and the ability to recreate shapes creatively using what they have learned.

Project planning

From finding inspiration to a finished, rendered piece.

Independence in 3D

Skills, tricks and a structure for carrying on learning 3D on their own.

In person

How classes run at Domina Shopping centre

Each student has their own workstation, but everyone works in the same room. That is a big advantage when learning 3D: the teacher can come over and show things right on the screen, and the work of the person sitting next to you often suggests what else to try.

Workstations provided

No need to bring your own computer. Blender and the course files are already installed.

90 minutes once a week

In-person lessons last 1.5 hours and follow the same 14-lesson programme.

Video materials if you miss a class

A missed lesson can be caught up, so the project keeps moving.

Price and registration

One price for the whole semester

The course includes all 14 lessons, learning materials and individual feedback. You can pay monthly or in a single payment for the whole course. Blender is free, so there is nothing else to buy.

Portfolio

Work created in this very course

None of these are starter examples from the internet. Each one was built in class, starting from an empty 3D scene. The collection grows every semester.

Technical support for parents and teenagers

If your teenager wants to work on their project at home too, our technical support page has everything about installing Blender. We reply on weekdays from 16.00 to 20.00 Latvian time.

Open technical support

Reserve your teenager's place in an in-person group

Groups are small so the teacher has time to look at everyone's work. Register your teenager and we will get in touch about the next start date.

Places in each group are limited